Instead you get a story mode with you taking on the role of Clay Shaw a human pilot, who must win the tournament in order to decide the outcome of a war. There are eleven tracks in total split over two course set standard has five and advanced has six. It feels like there should be an expert course set somewhere and we can't help, but wonder if the game was released early. There are five sleds to race with, however in story mode you are limited to the Terra sled only, which gives a huge knock to the replay value.
Cyber Speedway's story mode is also very easy to finish, which leaves you with time trial and versus modes as your main source of gameplay. While graphically it is far from a pretty game for a early Saturn title the tracks are impressive, with some nice design. From a tech point the game only runs as 20fps, however as the HUD elements update on different frames to the 3D graphics we had to capture at 60fps. While not totally terrible and it controls quite well with the analogue pad and wheel. Against so many other great racing games on the system it was never going to hold up. Footage comes from the Japanese version with the Kouji Hayama soundtrack, for some odd reason the North American version had the music replaced and the soundtrack used one of Sega of America's own music bands known as Bygone Dogs. Their music was totally out of place in a futuristic racer.
Also known as: グランチェイサー (Japan)
Release: 1995
Developer: Sega CS & Nex Entertainment / ネクスエンタテインメント (NEXTECH)
Publisher: Sega / セガ
Format: Sega Saturn (SS) / セガサターン
Cyber Speedway / Gran Chaser is not available on any other system.
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Footage is captured directly from original hardware in this case a modded PAL Sega Saturn console, via RGB Scart captured via Elgato Game Capture HD60 Pro using a open source scan convertor (OSSC). Upscaled to 4K to improve the video bit rate.
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