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Can You Beat Halo 4 Without Taking Any Damage?

Can You Beat Halo 4 Without Taking Any Damage? While Halo 2 and 3 are widely regarded as the best games in the series, Halo 4’s campaign still tells a pretty solid story. But today’s question is not one of quality, instead, it’s a question of stupidity. Can You Beat Halo 4 Without Taking Any Damage?

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Can You Beat Halo 4 Without Taking Any Damage? (in text form)

Our story begins the same way Halo Reach ends, with Master Chief in cryo-sleep. There’s been a ruckus onboard the Forward Unto Dawn and it’s time to [stupidly] “gEt BaCk To WoRk”, as Steve Downs would say. The orange light blesses us with its presence, we do some quicktime player BS with an Elite that surprisingly didn’t deal any damage, and we get into combat for the first time. Nothing crazy so far because the Assault Rifle isn’t a glorified bubble blower in this game. But something still felt off. It was my controls. Using a trigger to zoom in in a Halo game is just wrong.

After getting things set up the way I like, I discovered that throwing grenades is a lot harder than it looks. With the Covenant temporarily fought off, it was time to activate the ship’s weapon system, which meant venturing out into the great outdoors. But before we can get some fresh air we’ve got a few corridors to fight through. It was in the third of these sections that I figured out how this game differs from Halo 3. The Storm Rifle fires plasma at a faster velocity than the Plasma Rifle, so it’s tougher to dodge the shots in close quarters situations, especially when there are multiple enemies to deal with. The Elites also seem to be a little beefed up compared to the Elites in Halo 2 and 3 on Easy.

In general, there are three strategies we can employ throughout this run. The first is to run head first, or nose first in my case, into the line of fire and pray to Fisto that we dodge the enemy’s shots. The second is to sit back and pick off enemies from a distance before moving forward through the cleared out area. The third is a combination of the last two where we try to get through an area but paying more attention to where enemies are than to killing them.

After spending more time inside the ship than I would have liked, we finally get out into nature. Nothing says nature like less gravity and dozens of aliens trying to kill you. Rather than going straight for the switch, I stuck to the outer reaches of the platform and sniped a few Grunts with my Battle Rifle. Then I tried to cheat things a bit by doing some sweet parkour.

It didn’t work. With my pride damaged and my shields intact, I pushed onward through the Covenant forces, watched as the Carbine I desperately wanted floated away, out of reach, found another Carbine a few seconds later, pressed yet another button, kicked a missile into orbit, then retreated back inside the ship the escape the Great Suck of the Forerunner planet.

That didn’t really go as planned because not even 30 minutes into this playthrough and we’ve taken damage. It can’t be avoided, but damage is damage so no, You Can’t Beat Halo 4 Without Taking Any Damage. Before you get your toes in a twist, this is not the first time this has happened. So we’ll just ignore it like I do my bills and move on to the next level: Requiem.

The first bit of Requiem is easy, but there’s an opportunity to knock a tire off a cliff and watch it go flying into the abyss, and that’s not something you’ll wanna miss. Hop in a Warthog and go for a drive, then swap that Warthog out for a new one, then do one more switcheroo and the fighting begins. There’s a cache, or whatever you call it, of Carbines available and the Grunts and such are out in the open, making it trivial at best to get through this area.

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